Large City: Ùbvof Ji̊ Qi̊v

Ùbvof Ji̊ Qi̊v

Ùbvof Ji̊ Qi̊v
Example Tauran architecture.
StateDaland
ProvenceHievvàníhg Provence
Sub ProvenceKùmenùàg County
RegionVdrirokipi Brush
Founded1124
Community LeaderLord Mp̪fēy Vú̄sh 'Ivory Star' Mé̄bō̄nḱ Yoú̄ Bēshī
Area244 km2 (97 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4866 m (15964 ft)
Average Yearly Precipitation136 cm/y (53 in/y)
Population57698
Population Density236 people per km2 (594 people per mi2)
Town AuraCharm
Naming
Native nameÙbvof Ji̊ Qi̊v
Pronunciation/ʊb/ /vof/
Direct Translation[benefit; profit] [nice]
Translation[Not Yet Translated]

Ùbvof Ji̊ Qi̊v (/ʊb/ /vof/ [benefit; profit] [nice]) is a subtropical Large City located in Kùmenùàg County, Hievvàníhg Provence, within the Daland.

The name Ùbvof Ji̊ Qi̊v is derived from the Goblin language, as Ùbvof Ji̊ Qi̊v was founded by Zëmë, who was culturaly Tauran.

Climate

Ùbvof Ji̊ Qi̊v has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). Ùbvof Ji̊ Qi̊v receives an average of 136 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Ùbvof Ji̊ Qi̊v covers an area of nearly 244 km2 (97 mi2), and an average elevation of 4866 m (15964 ft) above sea level.

Overview

Ùbvof Ji̊ Qi̊v was founded durring the early 12th century in fall of the year 1124, by Zëmë. The establishment of Ùbvof Ji̊ Qi̊v suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ùbvof Ji̊ Qi̊v was built using the conventions of Tauran durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ùbvof Ji̊ Qi̊v is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Ùbvof Ji̊ Qi̊v is buildings are arranged arrounded highly ordered system of spacious split-log ties streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Ùbvof Ji̊ Qi̊v's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual though effective defenses has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Ùbvof Ji̊ Qi̊v has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Ùbvof Ji̊ Qi̊v ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Ùbvof Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ùbvof Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ùbvof Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ùbvof Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ùbvof Ji̊ Qi̊v's parks.

Ùbvof Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ùbvof Ji̊ Qi̊v.

Ùbvof Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ùbvof Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ùbvof Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ùbvof Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ùbvof Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ùbvof Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ùbvof Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ùbvof Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Ùbvof Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.

Ùbvof Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ùbvof Ji̊ Qi̊v's grid is powered by a direct leyline tap.

Ùbvof Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ùbvof Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Ùbvof Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ùbvof Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ùbvof Ji̊ Qi̊v's natural decorations nor waterways.

Ùbvof Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ùbvof Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ùbvof Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ùbvof Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ùbvof Ji̊ Qi̊v's bank was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, autumn is long in Ùbvof Ji̊ Qi̊v.

The Lich Newt near Ùbvof Ji̊ Qi̊v are known to be quite timid.

Ùbvof Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Elven High Magic energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 107
  • Farmers: 186
  • Farm Laborer: 303
  • Hunters: 192
  • Milk Maids: 147
  • Ranchers: 78
  • Ranch Hands: 167
  • Shepherds: 151
    • Farmland: 233099 m2
    • Cattle and Similar Creatures: 14424
    • Poultry: 173094
    • Swine: 11539
    • Sheep: 576
    • Goats: 115
    • Horses, Mounts, and Beasts of Burden: 5769

Craftsmen

  • Arms and Toolmakers: 122
  • Blacksmiths: 122
  • Bookbinders: 75
  • Buckle-makers: 76
  • Cabinetmakers: 128
  • Candlemakers: 198
  • Carpenters: 202
  • Clothmakers: 164
  • Coach and Harness Makers: 62
  • Coopers: 155
  • Copper, Brass, Tin, Zinc, and Lead Workers: 85
  • Copyists: 56
  • Cutlers: 49
  • Fabricworkers: 144
  • Farrier: 329
  • Furriers: 37
  • Glassworkers: 213
  • Gunsmiths: 121
  • Harness-Makers: 56
  • Hatters: 114
  • Hosiery Workers: 40
  • Jewelers: 67
  • Leatherwrights: 164
  • Locksmiths: 59
  • Matchstick makers: 93
  • Musical Instrument Makers: 84
  • Painters, Structures and Fixtures: 71
  • Paper Workers: 83
  • Plasterers: 75
  • Pursemakers: 96
  • Roofers: 62
  • Ropemakers: 56
  • Rugmakers: 57
  • Saddlers: 104
  • Scabbardmakers: 121
  • Scalemakers: 62
  • Scientific, Surgical, and Optical Instrument Makers: 36
  • Sculptors, Structures and Fixtures: 54
  • Shoemakers: 56
  • Soap and Tallow Workers: 189
  • Tailors: 329
  • Tanners: 73
  • Upholsterers: 81
  • Watchmakers: 73
  • Weavers: 151
  • Whitesmiths: 45

Merchants

  • Adventuring Goods Retellers: 40
  • Arcana Sellers: 39
  • Beer-Sellers: 83
  • Booksellers: 94
  • Butchers: 164
  • Chandlers: 140
  • Chicken Butchers: 162
  • Entrepreneurs: 59
  • Fine Clothiers: 131
  • Fishmongers: 144
  • Florists: 35
  • Potion Sellers: 99
  • Resellers: 262
  • Spice Merchants: 77
  • Wine-sellers: 113
  • Wheelwright: 90
  • Woodsellers: 56

Service workers

  • Bakers: 339
  • Barbers: 256
  • Coachmen: 82
  • Cooks: 230
  • Doctors: 118
  • Gamekeepers: 90
  • Grooms: 49
  • Hairdressers: 206
  • Healers: 162
  • Housekeepers: 169
  • Housemaids: 274
  • House Stewards: 160
  • Inns: 54
  • Laundry maids: 108
  • Maidservants: 186
  • Nursery Maids: 104
  • Pastrycooks: 198
  • Restaurateur: 221
  • Tavern Keepers: 221

Specialized Laborer

  • Ashworkers: 81
  • Bleachers: 52
  • Chemical Workers: 32
  • Coal Heavers: 113
  • In-Town Couriers: 125
  • Long Haul Couriers: 140
  • Dockyard Workers: 108
  • Gas Workers: 28
  • Hay Merchants: 49
  • Leech Collectors: 162
  • Millers: 122
  • Miners: 131
  • Oilmen and Polishers: 87
  • Postmen: 117
  • Pure Finder: 73
  • Skinners: 169
  • Sugar Refiners: 33
  • Tosher: 94
  • Warehousemen: 206
  • Watercarriers: 118
  • Watermen, Bargemen, etc.: 155

Skilled Laborers

  • Accountants: 73
  • Alchemist: 86
  • Clerk: 110
  • Dentists: 56
  • Educators: 167
  • Engineers: 82
  • Gardeners: 58
  • Mages: 43
  • Plumbers: 60
  • Pharmacist: 69
  • Professors: 25
  • Scientists: 43
  • Wizards: 25

Civil Servants

  • Adventurers: 56
  • Bankers: 84
  • Civil Clerks: 131
  • Civic Iudex: 64
  • Consultants: 37
  • Exorcist: 134
  • Fixers: 68
  • Kami Clerk: 107
  • Landlords: 114
  • Lawyers: 71
  • Legend Keepers: 101
  • Militia Officers: 360
  • Monks, Monastic: 174
  • Monks, Civic: 186
  • Historian, Oral: 131
  • Historian, Textual: 69
  • Policemen, Sheriffs, etc.: 122
  • Priests: 240
  • Rangers: 75
  • Rat Catchers: 89
  • Scholars: 88
  • Spiritualist: 104
  • Slayers: 33
  • Storytellers: 256
  • Military Officers: 206

Cottage Industries

  • Brewers: 160
  • Comfort Services: 206
  • Enchanters: 66
  • Herbalists: 67
  • Jaminators: 192
  • Needleworkers: 206
  • Potters: 101
  • Preserve Makers: 160
  • Quilters: 81
  • Seamsters: 303
  • Spinners: 147
  • Tinker: 65
  • Weaver: 137

Artists

  • Actors: 61
  • Architects: 22
  • Bards: 91
  • Costumers: 35
  • Dancers: 67
  • Drafters: 37
  • Engravers: 47
  • Fine Furniture Carpenters: 28
  • Glaziers: 64
  • Inlayers: 54
  • Musicians: 174
  • Painters, Art: 29
  • Playwrights: 60
  • Sculptors, Art: 50
  • Wood Carvers: 198
  • Writers: 206

Produce Industries

  • Butter Churners: 192
  • Canners: 164
  • Cheesmakers: 186
  • Ice Merchants: 25
  • Millers: 122
  • Picklers: 101
  • Smokers: 70
  • Stockmakers: 63
  • Tobacconists: 90
  • Tallowmakers: 125

21572 of Ùbvof Ji̊ Qi̊v's population work within a Foundational Occupation.

34396 of Ùbvof Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1730 (3%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Ùbvof Ji̊ Qi̊v is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Ùbvof Ji̊ Qi̊v has a substantial mill pond located a short distance from town.

POI

History

The the a falchion of Wild Magic, an a falchion imbued with potent amounts of Wild Magic energies was created in Ùbvof Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.

History